Great News!

Dino Ignacio – An absolutely amazing artist and UX director at EA games, recently working on the groundbreaking immersive UI of the Dead Space franchise has agreed to an interview for my SXSWi talk To Virtual and Beyond: Designing for Immersive UI.

We’ll be chatting about what kinds of challenges, design processes, ideas, and innovations there would be in designing a user interface for a truly immersive virtual world, like the one the main character of Dead Space, Isaac Clark,e uses on his missions aboard the interstellar mining ship, the USG Ishimura. What if you were Isaac Clarke, instead of playing with a game controller from your couch? What would design for that experience involve?

I’m super stoked! Give it a vote so we can have a chance to share this awesomeness at SXSW!

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