1. Battle cry of the Lost Boys in the movie Hook.
2. Jamaican slang defined as a hubbub, uproar, disorder, or disturbance.
3. General exclamation meant to signify approval or amazement.
A west wind blows, diving through the canyon, whistling by the trees. My heart beats in time with the dipping of the crowns. My freedom is a knowing, an understanding, which cannot be spoken, but hummed in a tune matching the turning of the moon.
Mocked up and ordered some new cards for my personal rebranding. Going for super minimal and clean with plenty of white space and matte finish so people can write on them easily.
See it on Dribbble
My new logo. Just a “G”. Simple and clean. I’ve been having a hard time for a while coming up with a logo for myself that felt authentic. The hardest part about it is that I’m a craftsman, not a product, so my branding message is vague. Basically: “I’m Garrett, I like to make cool stuff.” That’s tricky to brand to.
After over-designing dozens of times with various illustrations and graphics, I finally realized that, for me, it just needs to be unobtrusive and understated. That way it doesn’t take attention away from my work and process. Similar to the idea of a photographer or restaurant server wearing black so that they fade in to the background, not distracting from the experience.
That idea is what led me to a simple monogram. It’s funny how often during a creative process a person can spend a whole lot of time learning that it was the simple early solution that was best. It’s that process that helps us mature as designers and learn one of the most valuable traits: restraint.
Check it out on Dribbble as well.
Neurogaming what?!? More great interviewees for my talk on immersive UI at SXSW are on board!
Zack Lynch, NeuroGaming Conference Founder, Futurist, Author of The Neuro Revolution, Founder Neurotechnology Industry Organization, NeuroInsights and HealthRally founder.
Lat Ware, creator of Throw Trucks with Your Mind, a Kickstarter funded video game that uses an EEG headset to read the brain allowing a player to use telekinetic super powers to throw objects to battle an opponent.
I’ll be asking Zack and Lat for their insight into the field of immersive UI design, the kind we’ll be exploring as virtual reality and neurogaming becomes more mainstream.
If you like the idea please give my talk a vote on the SXSWi Panel Picker Website, thanks!
Just a little teaser. I’m neck deep in a complete redesign over here at Echouser: branding, website, collateral, et al. This is a super early rough concept of a new home page. Just playing with layout and basic stuff at the moment.
See it on Dribbble
More Amazing News!
Joshua Nimoy – The brilliant Silicon Valley unicorn behind much of the beautiful generative computational aesthetics and amazing fictional UI work in Disney’s Tron Legacy has also agreed to interview with me for my SXSW talk To Virtual and Beyond: Designing Immersive UI.
We’re going to talk about what it would be like to design user interfaces in a fully immersive virtual world, the kind the characters Sam, Flynn, and Quorra experience on their adventures in Tron Legacy. If the user was Sam, or Flynn, or Quorra (rather than simply watching a movie), what would user interface and user experience design for that look like? What an exciting challenge!
Give me a vote if you like the idea!
Dino Ignacio – An absolutely amazing artist and UX director at EA games, recently working on the groundbreaking immersive UI of the Dead Space franchise has agreed to an interview for my SXSWi talk To Virtual and Beyond: Designing for Immersive UI.
We’ll be chatting about what kinds of challenges, design processes, ideas, and innovations there would be in designing a user interface for a truly immersive virtual world, like the one the main character of Dead Space, Isaac Clark,e uses on his missions aboard the interstellar mining ship, the USG Ishimura. What if you were Isaac Clarke, instead of playing with a game controller from your couch? What would design for that experience involve?
I’m super stoked! Give it a vote so we can have a chance to share this awesomeness at SXSW!
For designers of complex user interfaces, the prospect of designing experiences for virtual reality is a challenge we’ve been longing for. But where do we start and when should we be ready?
Recently, companies like Oculus and Zeiss have built the next revolution of consumer priced virtual reality headsets. These devices provide high definition first person views of an immersive virtual world, plugging directly in to computers and gaming consoles. Mainstream virtual experiences are here.
The implications are impressive: movies, gaming, immersive learning, CAD visualization, and first person views of remote controlled equipment. All of these areas will need beautiful and usable design.
How can we prepare to design for these new immersive experiences? What design strategies could we lean on? How would the process differ from the one we apply to today’s UI, UX, and usability challenges? – See more at: http://panelpicker.sxsw.com/vote/24632#sthash.M3l2DAVH.dpuf
When should we be ready to design for virtual reality?
How can we prepare to design for immersive virtual experiences?
What kinds of virtual experiences can we expect?
Where can we find inspiration for UI design in immersive experiences?
What design and research methods can we take advantage of for virtual reality UI?
To make this happen I need your vote! Please go and give me yours if you like this idea Thanks!
I’m currently working on a branding update for Echouser. Just some rough conceptual sketches. Playing with ideas of telescopes, observatories, and what those could look like a thousand years in the future.
See it on Dribbble as well.
Experimenting with a 1/3:2/3 layout and interactive newsprint magazine graphic style.
Style is inspired by a newsprint zine about UFO sighting statistics by Vanessa Lam.
Copy is from the book Medicine for Mountaineering by James Wilkerson.
See it on Dribbble
An expert is a person who has made all the mistakes that can be made in a very narrow field.
Niels Bohr, Danish Physicist and Nobel Prize winner
A career of banditry in early youth often indicated a man of strong character and purpose.
Edgar Snow, Red Star Over China